Making complex systems usable.

I design complex, data-heavy tools — dashboards, forecasting systems, internal platforms — where the challenge isn't making things look good, but making them actually make sense. Clarity is the feature. Outside of work: swimming laps, chasing my first muscle-up, aquascaping, and planning the next trip.

Product Designer at Umbrage, part of Bain & Company

Exhibition — 03 Selected Works

Selected Work

2022 / 2024

End-to-end design across enterprise platforms, internal tools, and mobile — from ambiguous problem to shipped product.

Enterprise Forecasting Platform

Topline Forecasting System

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Syntax Editor

Interaction Design • 2023

The Problem

Visual programming environments suffered from high interaction friction, dense menus, and cognitive overload when logic trees grew beyond 50 nodes.

The Outcome

Introduced a minimalist canvas interface focusing on direct manipulation, reducing action-to-result latency and increasing task completion speed by 40%.

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Aura Mobile

Product UI • 2022

The Problem

Translating dense, data-heavy desktop dashboards into a digestible mobile format without losing critical fidelity or context for power users on the go.

The Outcome

Re-architected the mobile information hierarchy using progressive disclosure. Increased daily active mobile users by 35% and improved retention by 22%.